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Virtual Worlds Culture and Politics in the Age of Cybertechnology by Pramod K Nayar

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Published by Sage Publications Pvt. Ltd .
Written in English


  • Popular culture,
  • Information society,
  • Computers - General Information,
  • Business & Economics,
  • Business/Economics,
  • Social aspects,
  • Management - General,
  • Social Science / Sociology / General,
  • Computer Bks - General Information,
  • Computers and civilization,
  • Information Technology

Book details:

The Physical Object
Number of Pages343
ID Numbers
Open LibraryOL8029561M
ISBN 100761932283
ISBN 109780761932284

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In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development/5. Online shopping from a great selection at Books Store. Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D. Results 1 - 50 of for Virtual Worlds Books 1. Hamlet on the Holodeck The Future of Narrative in Cyberspace by Murray, Janet Horowitz ISBN: List Price: $ Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above/5(7).

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Book Description. Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the. Breaking Away: How Virtual Worlds Impact Pedagogical Practices: /ch Technology is changing at a rapid pace, and information is becoming a more prominent feature in society. Advocates of educational technology contend thatAuthor: Sharon Stoerger. Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support such claims has been anecdotal but the potential that these learning environments hold to Author: Sue Gregory. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends.